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How to merge two buffer geometries in one THREE.BufferGeometry
in ThreeJS ?
var modelGeometry = null;
geometry = new THREE.CylinderGeometry( 10, 10, 10 );
if (modelGeometry == null)
{
modelGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
console.log(modelGeometry);
}
bufGeometry = new THREE.SphereBufferGeometry( 20 , 20, 20 );
var mesh = new THREE.Mesh( bufGeometry, material );
modelGeometry.merge(mesh.geometry, mesh.matrix);
Doesn't do anything with modelGeometry
. How merge these geometries correct?
How to merge two buffer geometries in one THREE.BufferGeometry
in ThreeJS ?
var modelGeometry = null;
geometry = new THREE.CylinderGeometry( 10, 10, 10 );
if (modelGeometry == null)
{
modelGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
console.log(modelGeometry);
}
bufGeometry = new THREE.SphereBufferGeometry( 20 , 20, 20 );
var mesh = new THREE.Mesh( bufGeometry, material );
modelGeometry.merge(mesh.geometry, mesh.matrix);
Doesn't do anything with modelGeometry
. How merge these geometries correct?
-
I do not think merging of buffer geometry works correctly. Try merging regular geometries:
THREE.CylinderGeometry
andTHREE.SphereGeometry
. – WestLangley Commented Apr 6, 2016 at 14:08 - It looks like there is a bug in merge functiun of BufferGeometry. – Evgy Commented Apr 6, 2016 at 17:06
-
1
BufferGeometry.merge()
does not currently support indexed-BufferGeometry, which is what you are using in your example. (three.js r.75) – WestLangley Commented Apr 6, 2016 at 17:20 - There is way to draw those primitives without indexed-BufferGeometry? – Evgy Commented Apr 6, 2016 at 17:43
-
BufferGeometry.toNonIndexed()
. But I restate my first ment. – WestLangley Commented Apr 6, 2016 at 17:51
2 Answers
Reset to default 3Strangely calling merge() on a BufferGeometry gave me some errors, but there's a workaround:
- Merge two Geometry objects;
- Convert to BufferGeometry;
- Add to a Mesh
Here's what's working for me:
var modelGeometry = new THREE.Geometry();
cylGeometry = new THREE.CylinderGeometry( 10, 10, 10 );
// if (modelGeometry == null)
// {
// modelGeometry = new THREE.BufferGeometry().fromGeometry(geometry);
// console.log(modelGeometry);
// }
modelGeometry.merge(cylGeometry);
sphereGeometry = new THREE.SphereGeometry( 20 , 20, 20 );
modelGeometry.merge(sphereGeometry);
bufGeometry = new THREE.BufferGeometry().fromGeometry(modelGeometry);
var mesh = new THREE.Mesh( bufGeometry, material );
scene.add(mesh);
I'll dance all night long. Did it!
sumPosArr = new Float32Array(poslen);
sumNormArr = new Float32Array(normlen);
sumUvArr = new Float32Array(uvlen);
var postotalarr = new Array();
sumPosCursor = 0;
sumNormCursor = 0;
sumUvCursor = 0;
for (a = 0; a < objects.length; a++ )
{
var posAttArr = objects[a].geometry.getAttribute('position').array;
for (b = 0; b < posAttArr.length; b++)
{
sumPosArr[b + sumPosCursor] = posAttArr[b];
}
sumPosCursor += posAttArr.length;
var numAttArr = objects[a].geometry.getAttribute('normal').array;
for (b = 0; b < numAttArr.length; b++)
{
sumNormArr[b + sumNormCursor] = numAttArr[b];
}
sumNormCursor += numAttArr.length;
var uvAttArr = objects[a].geometry.getAttribute('uv').array;
for (b = 0; b < uvAttArr.length; b++)
{
sumUvArr[b + sumUvCursor] = uvAttArr[b];
}
sumUvCursor += uvAttArr.length;
}
modelGeometry.addAttribute('position', new THREE.BufferAttribute(sumPosArr, 3 ));
modelGeometry.addAttribute('normal', new THREE.BufferAttribute(sumNormArr, 3 ));
modelGeometry.addAttribute('uv', new THREE.BufferAttribute(sumUvArr, 2 ));
本文标签: javascriptHow to merge two BufferGeometries in one BufferGeometry in ThreeJSStack Overflow
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