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2024年4月29日发(作者:api接口例子)
import pygame
import random
# 游戏参数
WIDTH = 800
HEIGHT = 600
FPS = 60
# 颜色常量
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 方块大小和行列数
BLOCK_SIZE = 30
ROWS = HEIGHT // BLOCK_SIZE
COLS = WIDTH // BLOCK_SIZE
# 初始化Pygame
()
screen = _mode((WIDTH, HEIGHT))
clock = ()
# 定义方块类
class Block():
def __init__(self, color):
super().__init__()
= e((BLOCK_SIZE, BLOCK_SIZE))
(color)
= _rect()
# 定义俄罗斯方块类
class Tetris:
def __init__(self):
= [[None] * COLS for _ in range(ROWS)]
t_block = None
_block = None
= 0
def create_block(self):
shapes = [
[[1, 1, 1, 1]], # I
[[1, 1], [1, 1]], # O
[[1, 1, 0], [0, 1, 1]], # Z
[[0, 1, 1], [1, 1, 0]], # S
[[1, 1, 1], [0, 0, 1]], # J
[[1, 1, 1], [1, 0, 0]], # L
[[1, 1, 1], [0, 1, 0]] # T
]
shape = (shapes)
color = ([RED, GREEN, BLUE])
block = ()
for r in range(len(shape)):
for c in range(len(shape[r])):
if shape[r][c] == 1:
b = Block(color)
.x = c * BLOCK_SIZE
.y = r * BLOCK_SIZE
(b)
return block
def check_collision(self):
for block in t_block:
if >= HEIGHT or
[ // BLOCK_SIZE][.x // BLOCK_SIZE]
is not None:
return True
return False
def update_grid(self):
for block in t_block:
[.y // BLOCK_SIZE][.x // BLOCK_SIZE] = block
def remove_completed_rows(self):
completed_rows = []
for r in range(ROWS):
if None not in [r]:
completed_(r)
for row in completed_rows:
for c in range(COLS):
[row][c] = None
for r in range(row, 0, -1):
for c in range(COLS):
[r][c] = [r - 1][c]
if [r][c] is not None:
[r][c].rect.y += BLOCK_SIZE
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