admin 管理员组

文章数量: 1086019


2024年4月29日发(作者:api接口例子)

import pygame

import random

# 游戏参数

WIDTH = 800

HEIGHT = 600

FPS = 60

# 颜色常量

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

GREEN = (0, 255, 0)

BLUE = (0, 0, 255)

# 方块大小和行列数

BLOCK_SIZE = 30

ROWS = HEIGHT // BLOCK_SIZE

COLS = WIDTH // BLOCK_SIZE

# 初始化Pygame

()

screen = _mode((WIDTH, HEIGHT))

clock = ()

# 定义方块类

class Block():

def __init__(self, color):

super().__init__()

= e((BLOCK_SIZE, BLOCK_SIZE))

(color)

= _rect()

# 定义俄罗斯方块类

class Tetris:

def __init__(self):

= [[None] * COLS for _ in range(ROWS)]

t_block = None

_block = None

= 0

def create_block(self):

shapes = [

[[1, 1, 1, 1]], # I

[[1, 1], [1, 1]], # O

[[1, 1, 0], [0, 1, 1]], # Z

[[0, 1, 1], [1, 1, 0]], # S

[[1, 1, 1], [0, 0, 1]], # J

[[1, 1, 1], [1, 0, 0]], # L

[[1, 1, 1], [0, 1, 0]] # T

]

shape = (shapes)

color = ([RED, GREEN, BLUE])

block = ()

for r in range(len(shape)):

for c in range(len(shape[r])):

if shape[r][c] == 1:

b = Block(color)

.x = c * BLOCK_SIZE

.y = r * BLOCK_SIZE

(b)

return block

def check_collision(self):

for block in t_block:

if >= HEIGHT or

[ // BLOCK_SIZE][.x // BLOCK_SIZE]

is not None:

return True

return False

def update_grid(self):

for block in t_block:

[.y // BLOCK_SIZE][.x // BLOCK_SIZE] = block

def remove_completed_rows(self):

completed_rows = []

for r in range(ROWS):

if None not in [r]:

completed_(r)

for row in completed_rows:

for c in range(COLS):

[row][c] = None

for r in range(row, 0, -1):

for c in range(COLS):

[r][c] = [r - 1][c]

if [r][c] is not None:

[r][c].rect.y += BLOCK_SIZE


本文标签: 方块 定义 接口 游戏 颜色