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2024年6月18日发(作者:ahrefs怎么念)
Level(* * *) : 等级( 巅峰等级 )
Strength : 力量
Vitality : 体力
OFFENSE 攻击
Damage Increased by(Strength 、 Dexterity 、
Intelligence)
Damage Increased by Skills
Attacks per Second
Critical Hit Chance
Critical Hit Damage
DEFENSE 防御
Block Amount
Block Chance
Dodge Chance
Damage Reduction
Physical Resistance
Cold Resistance
Fire Resistance
Lightning Resistance
Poison Resistance
Arcane Resistance
Holy Resistance
Crowd Control Reduction
Missile Damage Reduction
Melee Damage Reduction
Thorns
LIFE 生命
Maximum Life
Total Life Bonus
Life per Second
Life per Kill
Life per Hit
Health Globe Healing Bonus
生命值上限
总生命值加成
每秒生命恢复
击杀生命恢复
击中生命恢复
生命球效果加成
格挡值
格挡机率
闪躲机率
伤害减免
物理 抗性
冰寒 抗性
火焰 抗性
电击 抗性
毒素 抗性
秘法 抗性
神圣 抗性
控场减免
远程伤害减免
近战伤害减免
荆棘伤害
(力量、敏捷、智力) 伤
害加成
技能伤害加成
每秒攻击次数
暴击几率
暴击伤害
Dexterity : 敏捷
Armor : 护甲值
Intelligence : 智力
Damage : 伤害值
Bonus to Gold / Globe radius
ADVENTURE 冒险
Movement Speed
Gold Find
Magic Find
Bonus Experience
Bonus Experience per Kill
+(416-500) 体能 +(416-500)Vitality
+(416-500) 力量 +(416-500)Strength
+(416-500) 敏捷 +(416-500)Dexterity
+(416-500) 智力 +(416-500)Intelligence
+(6-10)% 伤害 +(6-10)% Damage
(金币与生命球) 拾取距离加
成
移动速度
金币寻获量
魔宝寻获率
经验加成
击杀经验加成
+(60-80)-(120-160) 点伤害 +(60-80)-(120-160)Damage
+(10-15)% 生命值 +(10-15)%Life
+(373-397) 护甲值 +(373-397)Armor
+(10-12)% 移动速度 +(10-12)%Movement Speed
+16% 格挡机率 +16%Chance to Block
+(32-35)% 怪物金币掉落量 +(32-35)%Extra Gold from Monsters
攻击速度提高 (5.0-7.0)% Attack Speed Increased by (5.0-7.0)%
寻获魔法物品机率提高 (25-50)% (25-50)% Better Chance of Finding Magical Items
对精英怪的伤害提高 (25-30)% Increases damage against elites by (25-30)%
精英怪所造成的伤害降低 (12.0-16.0)% Reduces damage from elites by (12.0-
16.0)%
所有技能的冷却时间缩短 (5.0-8.0)% Reduces cooldown of all skills by (5.0-8.0)%.
受到的近战伤害降低 (6.0-7.0)% Reduces damage from melee attacks by (6.0-7.0)%
受到的远程伤害降低 (6.0-7.0)% Reduces damage from ranged attacks by (6.0-
7.0)%.
爆击伤害提高 (26.0-50.0)% Critical Hit Damage Increased by (26.0-50.0)%
爆击机率提高 (4.5-6.0)% Critical Hit Chance Increased by (4.5-6.0)%
每秒恢复 (1864-2476) 点生命值 Regenerates(1864-2476) Life per Second
控场类有害效果的持续时间缩短 (20-40)% Reduces duration of control impairing
effects by (20-40)%
生命之球与药水恢复量 +(20001-29713) Health Globes and Potions Grant+(20001-
29713) Life.
金币与生命之球拾取距离延长 (10-20) 码 Increases Goldand Health Pickup by (10-
20) Yards.
杀死敌人时掉落生命之球的机率提高 (3-4)% Enemies you kill have a (3-4)%
additional chance to drop a health globe.
击中时有机会造成 (10-20)% 的范围伤害 Chance to Deal(10-20)% Area Damage on
Hit.
击中生命恢复 +(1551-1980) +(1551-1980) Life per Hit
击杀生命恢复 +(4252-5942) +(4252-5942) Life after Each Kill
击杀怪物获得的经验值 +(140-200) Monster kills grant +(140-200) experience.
使所有能量的消耗减少 (5-8)% Reduces all resource costs by (5-8)%.
镶孔(1) Sockets (1)
无视耐久度的毁损 IgnoresDurability Loss
等级需求降低 (2-30) Level Requirement Reduced by (2-30)
每秒攻击次数 Attacks per Second
+5% 生命窃取 +5% ofDamage Dealt Is Converted to Life
近战和远程攻击者每次击中受到 (1525-2000) 点伤害 Ranged andmelee attackers
take (1525-2000) damage per hit
先祖召唤的效果会持续到他们死亡为止 Callof the Ancients last until they die.
(34.0-39.0)% 机率引发流血,在 5 秒内造成 (300-400)% 武器伤害 (16.0-
21.0)%chance to inflict Bleed for (300-400)% weapon damage over 5 seconds.
+(7-8) 圣怒上限 (只限圣教军) +(7-8) MaximumWrath (Crusader Only)
+(7-8) 怒气上限 (只限野蛮人) +(7-8) MaximumFury (Barbarian Only)
+(8-10) 戒律上限 (只限狩魔猎人) +(8-10) MaximumDiscipline (Demon Hunter Only)
+(13-14) 精气上限 (只限武僧) +(13-14)Maximum Spirit (Monk Only)
+(7-9) 秘能上限 (只限秘术师) +(7-9) MaximumArcane Power (Wizard Only)
+(120-150) 法力上限 (只限巫医) +(120-150)Maximum Mana (Witch Doctor Only)
消耗每点精气可获得 (126-148) 点生命值 (只限武僧) Gain(126-148) Life per Spirit
Spent (Monk Only)
每秒精气凝聚提高 (2.17-3.00) 点(只限武僧) IncreasesSpirit Regeneration by (2.17-
3.00) per Second (Monk Only)
秘能恢复率每秒提高 2.00 点 IncreasesArcane Power Regeneration by 2.00 per
Second
爆击时获得 10 点秘能(只限秘术师) CriticalHits grant 10 Arcane Power (Wizard
Only)
每次击杀时获得 30 点法力 Grants 30 Manaper Kill
法力恢复率每秒提高 (12.00-14.00) 点 (只限巫医) Increases ManaRegeneration by
12-14 per Second (Witch Doctor Only)
憎恨恢复率每秒提高 (1.35-1.50) 点(只限狩魔猎人) Increases Hatred Regeneration
by(1.35-1.50) per Second (Demon Hunter Only)
消耗每点圣怒可获得 (276-327) 点生命值 (只限圣教军) Gain (276-327) Life per
Wrath Spent(Crusader Only)
圣怒恢复率每秒提高 (1.85-2.00) 点(只限圣教军)Increases Wrath Regeneration by
(1.85-2.00)per Second (Crusader Only)
消耗每点怒气可获得 289 点生命值 Gain 289 Lifeper Fury Spent
怒气累积提高 2 点 Increases FuryGeneration by 2
+(141-160) 毒素抗性 +(141-160)Poison Resistance
+(141-160) 冰寒抗性 +(141-160)Cold Resistance
+(141-160) 神圣抗性 +(141-160)Holy Resistance
+(141-160) 秘法抗性 +(141-160)Arcane Resistance
+(141-160) 电击抗性 +(141-160)Lightning Resistance
+(141-160) 火焰抗性 +(141-160)Fire Resistance
+(141-160) 物理抗性 +(141-160)Physical Resistance
+(91-100) 全元素抗性 +(91-100)Resistance to All Elements
火焰技能造成的伤害提高 (15-20)% Fire skills deal (15-20)% more damage.
冰寒技能造成的伤害提高 (15-20)% Cold skills deal (15-20)% more damage.
神圣技能造成的伤害提高 (15-20)% Holy skills deal (15-20)% more damage.
电击技能造成的伤害提高 (15-20)% Lightning skills deal (15-20)% more damage.
毒素技能造成的伤害提高 (15-20)% Poison skills deal (15-20)% more damage.
秘法技能造成的伤害提高 (15-20)% Arcane skills deal (15-20)% more damage.
物理技能造成的伤害提高 (15-20)% Physical skills deal (15-20)% more damage.
击中有 (10.0-15.0)% 机率造成恐惧 (10.0-15.0)%Chance to Fear on Hit
击中有 (1.0-5.1)% 机率造成目盲 (1.0-5.1)%Chance to Blind on Hit
击中有 (10.0-20.0)% 机率造成定身 (10.0-20.0)%Chance to Immobilize on Hit
击中有 (1.0-5.1)% 机率造成昏迷 (1.0-5.1)%Chance to Stun on Hit
击中有 (1.0-2.6)% 机率造成冰冷 (1.0-2.6)%Chance to Chill on Hit
击中有 (1.0-2.6)% 机率造成冻结 (1.0-2.6)%Chance to Freeze on Hit
击中有 (1.0-2.6)% 机率造成击退 (1.0-2.6)%Chance to Knockback on Hit
击中有 (1.0-2.6)% 机率造成缓速 (1.0-2.6)%Chance to Slow on Hit
猎魔人:
回避射击造成的伤害提高 (10-15)% ncreases Evasive Fire Damage by (10-15)%
缚影弹造成的伤害提高 (10-15)% Increases Entangling Shot Damage by (10-15)%
榴弹造成的伤害提高 (10-15)% Increases Grenade Damage by (10-15)%
追噬箭造成的伤害提高 (10-15)% Increases Hungering Arrow Damage by (10-15)%
缚锤弹造成的伤害提高 (10-15)% Increases Bolas Damage by (10-15)%
元素箭造成的伤害提高 (10-15)% Increases Elemental Arrow Damage by (10-15)%
扫射造成的伤害提高 (10-15)% Increases Strafe Damage by (10-15)%
多重射击造成的伤害提高 (10-15)% Increases Multishot Damage by (10-15)%
刺穿造成的伤害提高 (10-15)% Increases Impale Damage by (10-15)%
连射造成的伤害提高 (10-15)% Increases Rapid Fire Damage by (10-15)%
战轮造成的伤害提高 (10-15)% Increases Chakram Damage by (10-15)%
集束箭造成的伤害提高 (10-15)% Increases Cluster Arrow Damage by (10-15)%
复仇箭雨造成的伤害提高 (10-15)% Increases Rain of Vengeance Damage by (10-
15)%
卫哨造成的伤害提高 (10-15)% Increases Sentry Damage by (10-15)%
尖刺陷阱造成的伤害提高 (10-15)% Increases Spike Trap Damage by (10-15)%
战宠造成的伤害提高 (10-15)% Increases Companion Damage by (10-15)%
飞舞刀刃造成的伤害提高 (10-15)% Increases Fan of Knives Damage by (10-15)%
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